
Gran Turismo Sport features a total of 338 cars as of its final content update. This number is significantly lower than previous mainline GT titles, which often boasted over 1,000 vehicles. The focus in GT Sport was intentionally shifted from sheer volume to a curated, high-quality selection of cars, emphasizing those relevant to its online-focused "Sports" mode and FIA-sanctioned digital racing championships.
The roster is dominated by modern Gr. 3 and Gr. 4 race cars, which are the backbone of the game's competitive online racing. You'll also find a selection of road- production cars, classic vehicles, and unique Vision Gran Turismo concept cars created exclusively for the game by manufacturers like Audi, BMW, and Mercedes-Benz. While the count is smaller, the detail level for each car is exceptional, featuring meticulously modeled interiors and accurate physics based on real-world data.
For players accustomed to the massive garages of GT5 or GT6, this can feel limited. However, the quality-over-quantity approach ensures that each car has a distinct purpose and handling characteristic, making the mastery of each one a more meaningful experience. The library is well-suited for its intended role as a competitive esports platform.
| Vehicle Category | Approximate Count | Notable Examples |
|---|---|---|
| Gr. 3 Race Cars | ~50 | Audi R8 LMS, BMW M3 GT, Porsche 911 RSR |
| Gr. 4 Race Cars | ~40 | Subaru WRX Gr.4, Mazda Atenza Gr.4 |
| Gr. 1 Prototypes | ~15 | Toyota TS050 Hybrid, Porsche 919 Hybrid |
| Gr. B Rally Cars | ~10 | Subaru Impreza 22B, Ford Focus RS |
| Vision Gran Turismo | ~15 | Bugatti Vision GT, McLaren Ultimate VGT |
| Road Cars (Modern) | ~150 | Honda Civic Type R, Nissan GT-R, Ferrari LaFerrari |
| Road Cars (Classic) | ~50 | Ferrari 330 P4, Jaguar E-Type, Volkswagen 1200 |

















Yeah, it's about 338 cars. They really focused on quality, not quantity, with this one. It's packed with modern race cars you'll actually use online, plus some wild concept cars. If you're looking to just collect hundreds of old hatchbacks, you might be disappointed. But for serious, clean racing? The selection is perfect. Every car feels unique and purpose-built.

As a sim racer, I appreciate the curated list of 338 cars. It's not about filling a garage with duplicates. It's about having the right tools for the job. The laser-scanned tracks and precise car models mean the driving feel is incredible. You spend more time learning the nuances of each car's physics rather than just managing a huge, unwieldy collection. It's a purist's approach.

I love the classic cars, and there are some real gems among the 338, like the E-Type. But I'll be honest, I wish there were more vintage models. The focus is definitely on modern racing. The Vision GT concepts are a blast, though—driving a car that doesn't exist in real life is a unique thrill. It's a different kind of car game, more about the future of racing.

Coming from other racing games, the 338-car count seemed low at first. But I quickly realized it's a edit. You don't get ten slightly different versions of the same car. Instead, you get a focused roster where each vehicle has a clear role, especially in the online Sport mode. It makes building your driver rating and competing feel more structured and meaningful than just hoarding cars.


