
Automotive VR refers to Variable Reluctance Sensor. The basic working principle of a variable reluctance sensor is: it consists of a coil passing through an electromagnet, and a gear tooth passes by the surface of the magnet, causing a change in the amount of magnetic flux. When the protruding part of the target moves close to the sensor, the magnetic flux is at its maximum. The variable reluctance sensor, also known as a self-inductance sensor, is a type of inductive sensor that utilizes changes in the coil's self-inductance for measurement. The variable reluctance sensor is composed of a coil, iron core, and armature, and it can be used to measure displacement and dimensions, as well as other parameters that can be converted into displacement, such as force, tension, pressure, differential pressure, strain, torque, speed, and acceleration.

Automotive VR refers to the application scope of virtual reality technology in automobiles. For me, this includes multiple scenarios, such as in-car entertainment systems where passengers wear VR headsets to enjoy movies and games during trips to alleviate boredom, or in automotive design where engineers use VR platforms to build full-scale models for structural testing, avoiding physical waste and improving efficiency. In modern electric vehicles, VR integration has become a trend after space optimization. It can also be used for driver training, allowing novices to practice handling complex road conditions in a safe simulated environment to reduce accident risks. I believe that with technological advancements, the future may combine autonomous driving to provide immersive navigation or interactive services, making car travel smarter and more enjoyable. This demonstrates how digitalization is revolutionizing traditional industries.

Automotive VR is the integration of virtual reality into car life. For example, when you're driving, family members in the back seat can wear headsets to play virtual games for entertainment, or at auto shows, VR test drives provide a highly realistic experience of driving a new car. From an average user's perspective, I see it as a way to help people relax during traffic congestion, reducing fatigue-related risks. It also offers safer training for novice drivers by simulating emergency situations to learn how to respond. With technological advancements, in the future, VR might allow us to enter virtual meetings during autonomous driving, enriching daily commutes. I believe this is part of modern automotive innovation, making tools more human-centric.

Automotive VR refers to the virtual reality functionality in vehicles. I believe it is practical for families, such as children wearing VR devices to watch cartoons quietly during car rides. Manufacturers use VR to design car models, saving time and resources. It also aids in learning to drive by practicing basic skills in a safe environment through simulators. For ordinary people, it adds fun and promotes practical convenience in car usage, embodying modern technology.

Automotive VR represents the innovative application of virtual reality in the automotive field. As an enthusiast, I appreciate how engineers use VR modeling during the design phase to optimize performance. The entertainment system becomes immersive, enhancing the experience. Driving simulations train newcomers with low risk. In the future, it may integrate with autonomous driving to transform the concept of travel, showcasing how technology energizes traditional industries.


