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Teardown's 12-Player Multiplayer and New 'Rally' Mode

OKer_v07xl27
09/30/2026, 01:58:11 AM
Teardown

As of Dec. 26, 2026, Tuxedo Labs' voxel sandbox Teardown remains one of Steam's most beloved destruction games. After bringing 12-player multiplayer to PC last March and to PS5 and Xbox Series X|S on Sept. 15, the studio is now steering toward a free 'Rally' racing mode. We caught up with CEO Marcus Dawson, developer Olle Lundahl, and community manager Daniel Lindvall at Gamescom 2026 in Cologne to unpack those updates, the mod ecosystem, and why Korean fans might finally get an official in-game localization.

Teardown lets players blow up, knock down, and rearrange almost everything in its map, building a sandbox where nearly 100% of structures are breakable voxels. The story campaign asks you to smash through walls and park vehicles in just the right place before setting off alarms, then gives you 60 seconds to grab your target and escape. But the game's real staying power comes from its sandbox mode, where players demolish, fling, and experiment without rules. Even without Korean subtitles, the physics and destructible world made it a regular pick among Korean streamers and YouTubers, and the game's Steam reviews remain a strong proof of its quality: more than 75,000 user reviews, with 95% rated positive.

The biggest recent milestone is the console multiplayer rollout. Tuxedo Labs originally thought 12-player multiplayer was impossible, especially in a game where hundreds of voxels fly apart every second. When the PC version added that mode in March 2026, the game reached an all-time peak in concurrent players. The studio's next move was clear: bring the same chaos to console players. The free multiplayer update arrived in September, enabling 12-player co-op across the entire 40-mission campaign alongside competitive modes like Deathmatch, Team Deathmatch, and Capture the Flag. Community favorites such as Prop Hunt, Battle Royale, and Zombie Survival were also opened on consoles in one go. The update brought about 180 community mods to consoles, 70 of which are multiplayer-compatible, including the chaotic 'Vehicle Sumo' mode. Two new official maps—'Splitfield Estate' and 'Cratertown'—were added to give the expanded roster fresh arenas built specifically for team-based destruction.

Behind that technical jump is a clever synchronization strategy. Dawson explained that the initial reaction from their CTO was blunt: “That's impossible.” But after resisting the urge to give up, the team found a solution: every player's machine handles its own physics calculations locally, while the host sends only correction values down. Core data, like player character positions, gets updated immediately, while less critical effects, such as debris and dust, enter a priority queue with a slower sync cycle. This lets the game keep all 12 players roughly in order without melting their consoles.

Cross-play between PC and console is still absent, mainly because the PC version carries a huge, constantly evolving mod library. The developers told us they need to guarantee the same experience on every platform, which means they can't just flip on crossplay. Instead, they curate the most proven and popular PC mods for console releases, relying on Steam reviews, Discord conversations, and community download numbers to pick winners. For the September update, they handpicked about 180 mods for consoles, and they stressed that more large-scale community creations, like tornado-bringing tools, giant drones, and katanas, are on the way.

Vehicle fans have been asking for more racing content for years. Players already built minigames such as Vehicle Sumo, where cars push each other out of a ring. To feed that demand, Tuxedo Labs confirmed a new official mode called 'Rally,' coming later this year as a free update. It's a full multiplayer racing game set inside Teardown, but it inherits the sandbox madness: the track itself breaks apart, and if your car blows up, you can hop out, jump into another one, and keep racing. The developers described it as a chaotic, team-based race where destruction is half the fun.

The community's creativity is what keeps Teardown alive. Right now, more than 13,000 player-made mods are uploaded to the PC version, and "mods within mods" are common. A base mod often acts as a foundation, with other users layering on maps, vehicle parts, and custom shops. Early map creators had to edit XML files by hand, but the PC edition now comes with a full level editor, giving any player the same tools the developers use to build their own playgrounds. Tuxedo Labs has even seen players get their first taste of programming by making mods, with some later enrolling in formal coding courses.

During the interview, Dawson described Tuxedo Labs as a "tech-first" studio. Instead of starting with a genre, the team builds a technical foundation first and then asks what kind of game can be built on top of it. That approach is why Teardown looks the way it does: it uses 100% ray-traced rendering instead of a more traditional graphics pipeline, pairing chunky voxels with realistic lighting for a distinctive visual signature. The Swedish team is now close to finishing a next-generation engine that uses hardware ray tracing, though no new game has been attached to it yet. It's still purely in the research and development phase.

One of the more surprising parts of Teardown is how family-friendly it feels in practice, despite carrying a Teen rating in North America. Player characters don't shatter or gore up; they bounce around like ragdolls, which keeps violence light. Dawson mentioned that he plays the game with his children, saying it's safe to enjoy side-by-side with a young kid. He also noted that the modding scene gives Teardown an educational angle, as the first step into programming for many users. The official Discord server, with nearly 40,000 members, runs dedicated channels where veteran modders answer beginners' questions and pass on tricks, creating a steady pipeline of new creators.

Korean fans, meanwhile, have been asking for official in-game localization for a long time. Up to now, only the Steam store page is available in Korean; the game itself relies on English, which hasn't dampened enthusiasm among local players. When we raised this point, the developers were caught a little off guard but quickly responded. Dawson said it was a "very interesting and sharp point," and that the team would get in touch with their marketing department to seriously consider adding Korean. He emphasized that Tuxedo Labs is not a huge studio with a fixed two-year roadmap, so if they decide the change is positive, they can adjust priorities and move forward even if actual translation and implementation take a few extra months.

Dawson closed the conversation with a direct invitation to Korean players: try Teardown with 11 friends to enjoy the full 12-player chaos, and if a fun idea comes to mind while playing, try making a mod. He called it a great first step into programming. With the free Rally update still on the way, console expansion finally rolling, and the possibility of Korean localization now on the table, Tuxedo Labs is making it clear that the destruction game is far from done growing.

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