




Summary: This role involves implementing and refining gameplay systems for mobile titles, translating design into code, and collaborating with cross-functional teams in a distributed environment. Highlights: 1. High ownership in a small, cross-functional studio environment 2. Direct contribution to original titles and client-facing game production 3. Exposure to gameplay, product, and digital-economy feature development Team context You will work across design, art, backend, and product stakeholders in a distributed US team on game experiences that combine strong core gameplay with digital ownership and economy-aware features. Work model: Collaboration Async-first execution with scheduled reviews, standups, and milestone planning sessions. Time-zone overlap Expected to maintain at least 4 hours of overlap with US business hours on collaboration days. Reporting line Reports to game production leadership and works closely with product, design, art, and backend partners. Tools Unity, C#, Git-based workflows, sprint tracking tools, documentation, and structured review cycles. Requirements: - Strong hands-on experience building gameplay systems in Unity with C# for Android and iOS releases. - Solid understanding of game feel, progression loops, and player-facing systems for mobile audiences. - Experience optimizing performance, memory use, and device compatibility across mobile builds. - Comfort integrating backend-connected features, economy systems, or live content hooks. - Clear written communication and reliable async collaboration in a remote production environment. Responsibilities: - Implement and refine gameplay systems for KBG titles and partner engagements. - Translate game design direction into maintainable, production-ready code. - Collaborate with design and product teams on progression, usability, and feature tuning. - Support feature scoping, technical estimation, and milestone planning. - Contribute to code quality, reviews, and engineering standards across a distributed team. Benefits: - Competitive US-based part-time compensation. - Remote-first schedule with flexible working blocks. - Direct contribution to original titles and client-facing game production. - High ownership in a small, cross-functional studio environment. - Exposure to gameplay, product, and digital-economy feature development.


